Ff8 why raine is died
And that last part is likely the whole source of her complaints, she's in love with him and wants to be with him, but doesn't think he'd stay in Winhill with her so she thinks it'd never work out, so she comes up with any little reason she can for why she "shouldn't" like him so she doesn't get hurt when he leaves.
The image you linked in 2 is from the ending FMV, it shows Laguna and Ellone going out to Raine's grave outside Winhill, and he has a little flashback of the last time he saw her before he left to rescue Ellone, where he puts a ring on her finger and then shows her the ring on his.
Also worth pointing out that Raine's tombstone lists her name as "Raine Loire" which is Laguna's last name. Most likely the thing you're referring to in 3 is after you have the second mission briefing on the Ragnarok disc 3, before flying into the Lunatic Pandora , where Laguna tells you how love and friendship will let them get through time compression, if you talk to Ward or Kiros I forget which one, maybe both they tell Laguna that he looks like his mother and that he's "lucky" he doesn't look like his father, which is an obvious joke at Laguna's expense, you know one of those "good thing you don't look like this ugly guy" type of jokes between guys.
Laguna also hints a little about there being something serious for him and Squall to talk about "later". There are also some other hints as well.
One being as monkeyslinger said there's a part where Ellone says the reason she was trying to change the past was to try and keep Laguna from leaving Winhill so that she could be by Raine's side when she died, and that Raine wanted to show him her baby. So again, it's clear that the baby was Laguna's as well who else would be the father? Then there's the moombas in the desert prison that keep calling Squall Laguna, the information database in the tutorial menu states that moombas remember people by licking their blood, when Squall was half-conscious after being tortured he comments about the moombas licking him which is followed by them calling him Laguna.
If they remember people by the taste of their blood it would make sense that relatives would "taste" similar which is why they mistake Squall for Laguna.
He's dope on the board and he's magic on the mic. User Info: Burdicus. Also let us not forget the not-so-subtle hint that Raine is obviously a play on the word "Rain" and Laguna, sounds a lot like "Lagoon" a type of body of water and a Squall by definition is a strong gust of wind usually at the front of a storm that is usually accompanied by Rain, and more often then not happens on, or around, a body of water. It's been a while. Thank you all for the information. I will be sure to be attentive next time to catch the subtle hints.
Actually, I did remember the moombas calling Squall Laguna. Never did know what to make of that. Thought it had something to do with the dream sequences and Squall always being Laguna in them Anyway, makes sense now.
User Info: Sophista. Well, I'm glad TC is satisfied. There is something that still bugs me, though: Burdicus posted But you've yet to account for how "Raine" comes from a "Cloud. User Info: peedeejay. Sophista posted You're forgetting Cloud's Shop in Esthar. User Info: Calmlander.
Not sure if serious xD ''Raine'' comes from Rain, and Laguna is the spanish word for lagoon, bonus points because his second name is Loire, named after the longest river of France. Hmmm, I did forget that. Although really, it's much easier to confirm that it's the same Cloud in Tactics.
But I see your point. Calmlander posted Not sure if serious xD You're right to be suspicious, heheh. I was just trying to have a little fun with Burdicus's post, because I didn't think his post was entirely serious either.
But if you're going to force me to spell it out We will attempt to explain the basis of the theory, and argue why it may be true. At the end of the article we concede that there is no real "proof", merely suggestions and hints. However, we hope this analysis will add meaning to the game for all players - perhaps refreshing its value over a decade since the game's release - and inspire a discussion as it did between us. Squall stumbles back and falls off the platform.
He sees Rinoa above, reaching to him as he falls. Squall closes his eyes and dies. The entire remaining game time, from the beginning of disc two to the second half of the ending movie, is a dream. Uh huh. A dream, a fantasy, a vision, or whatever you want to call it. The entire dream takes only a matter of seconds, but for Squall is passes in real time.
Squall explores the questions that were raised on the first disc but he was not able to answer in his lifetime. These questions include, but are not limited to:. Who is the Sorceress Edea? What are her goals and motivation?
Where do her powers come from? Why was Seifer in the parade with Edea when he was reported executed? Who was the girl Ellone that Squall and Quistis saw in the Garden training center?
Who is Laguna and why did Squall, Selphie, and Zell all have the same dream about him? And, most importantly, who is Squall? Who were his parents? Why did they leave him at the orphanage? Where does he come from, and what would he have done with his life had he not died? Most people focus on who Ultimecia is, what her motives are, and what happens after her defeat. In fact, the popular opinion of Final Fantasy VIII falls exactly in line with the nature of the elements of the plot that are consistent within the dream theory, and those that are not.
It appears to be too convenient, for how could all the main characters have possibly grown up together in the same orphanage? The brilliance of the dream theory is that it addresses concerns like these and offers a logical explanation. During these sections of dialogue, Squall muses to himself on the existential qualities of death.
Squall was this and that. Using the past tense, saying whatever they want? This serves as foreboding, an ominous suggestion to the viewer that ill times are ahead. Here Squall states the obvious: Shit happens. Squall engages Edea and Seifer in battle on the parade float. After the battle ends, Edea casts a spell on him. After the encounter between Squall and Edea, Squall wakes up in a cell in the Galbadian desert prison.
His first dialogue is:. It is never again referenced directly in the entire game, nor is it ever explained what happened to his wound or how he survived.
And remember, a piece of ice half as long as Squall himself went through his chest and came out the other side. This is no mere scratch that is so carelessly tossed aside.
Most players seem to assume that Edea healed Squall to full health for the purpose of interrogation, but why would she? Seifer knows that Squall is no great captain from Balamb Garden. Squall has been a SeeD for all of two weeks.
As some of you may have noticed, the plot takes a few unanticipated turns after the end of disc one. At first the transition is rather subtle. When plot twists are introduced, they are fully explained and are not in conflict with existing plot information.
In fact, the more you learn about this world, the more everything seems to make perfect sense. Everything fits together in an elaborate but perfectly designed puzzle. Everything connects and everything is related.
And yet it still seems absolutely ridiculous. The story takes on a dream-like quality that centers itself on Squall and everything Squall has ever wanted. The dream goes on to explain everything Squall wanted to know, but it also treads through the realm of egoist fantasy. It spins off into a world of impossible where monsters come from the moon and Squall, merely a newly recruited cadet, goes on to save our world as we know it from an evil sorceress from the future.
And he gets the girl. The first disc had a fairly high level of realism despite the fantasy and low sci-fi topics present. Rinoa had a dog that attacks for her at times, as earthly dogs are known to do. Of course, Moombas are explained within the context of the game. In the Shumi Village you can learn who the Moombas are, who they evolve from, and so on and so forth.
The game takes the plot developments of the dream very seriously and treats them all as truth, which makes the dream theory especially difficult to argue. And who knows, maybe they did. It doesn't completely change the story, which would be almost impossible, and probably not very desirable. But it does tackle a lot of the ideas being discussed here.
The mod elaborates on Squall's development as a leader, Rinoa's backstory and motivation, and also their relationship with one another. It also expands on the backstory and characterization of every other party member, to the extent that the script allows it. It contains far more than a handful of tweaks, and resolves a lot of internal problems with the story. If any of you are interested, more information can be found here.
Lars View Profile View Posts. Last edited by Lars ; 13 Oct, am. Vic 2. The story's not "weak", IMO, it's rather amazing. But it depends on what you're looking for, I suppose. Nothing wrong at all with a story focusing primarily on a single main character in terms of character arcs and such, though I will say that Rinoa also has a character arc as she goes from a non-thinking, emotion-driven and rather childish person to someone willing to shun her feelings and agree to be locked into a capsule for eternity because it's the logical thing to do.
Xengre View Profile View Posts. FFVIII is typically considered to have the most well developed and complex story of the entire franchise. Of course, it has imbalances as do each of the FF games. Laguna, Squall, Rinoa, Cid, Edea all see substantial character growth or backstory and involvement. There are weaker characters that feel almost like extras, though, such as Selphie and Zell.
Irvine has his moments and ties a lot of their past together, has various emotional complexities, and helps set mood and act as a half decent supporting character.
Selphie and Seifer adds atmosphere and has some story tie ins but they are pretty weak. I suspect they were intended to have more during development. Zell largely just Quistis has some development but kind of falls off so she is imbalanced as story progresses. Ward and other guy I forget name see some decent action as supporting characters. Ellaine is excellent, too. It also has some other reoccurring half-relevant side characters like Biggs, Wedge, the professor, Seifer's lackies, etc.
The issue with the game is the complexity and layers weaved together. A lot of it isn't told to you outright but instead hinted at, often never confirmed on various matters.
Also, the story concepts can be a tad complex for some people. Surprisingly, despite often being referenced as simply "emo" by many, as you indicate, Squall has amazing character growth.
These characters have a reason for why they behave as they do, the decisions they make, their underlying feelings are explored Irvine for instance , and most characters evolve or are explored in some meaningful way during the course of the game. It features unique story elements, grows in scale in a reasonable way, and has some solid twists all without pulling a lot of the frequent bland cliches seen in numerous other stories. It actively invokes the player to think and determine their own beliefs about links and situations in the story.
Overall, the story covers a lot of ground, gets muddy and doesn't hold hands, and frequently treats other characters and story beats as if they persistently exist rather than just being dropped after a single minor arc like its an anime flick Barrett, Freya, Waka, and literally most other FF chars. Sadly, while it is great it is still imbalanced none the less. I'd have loved to see it further expanded because I get the impression they had a lot more in mind.
If you want a really developed story and you haven't tried these already I recommend Xenosaga mainly episode 1, but the others are still worth trying The Tales of series is notably simply because most of the games are solid and have good stories while also being total behemoths in terms of sheer playtime these are games you absolutely get your money's worth, and then a few times over in some cases Granted, you probably know most of these but mentioned just in case and for anyone else interested in a JRPG featuring strong stories.
Last edited by Xengre ; 7 Nov, pm. But the story is very elaborate, and, of course, contains much more than the two elements you mentioned. When it comes to storytelling, there exists a broad spectrum within which we can categorize everything from complex, to convoluted, to contrived, to outright contradictory.
She can influence Seifer and a Deling crowd, but not Squall or his team? The contrived: - The amnesia. Including who his parent are. This is obviously not a comprehensive list, but it's enough to show why many people feel that, in spite of any of the very good things about this story, it still suffers from a death by a thousand cuts. And I would like to add that my mod goes a long way to rectify each of these issues.
Last edited by percivaldulac ; 1 Dec, pm. Unseen View Profile View Posts. But I mean couldn't this happen in real life? A man of destiny with a huge story, supported by normal people? Why does everyone need an epic backstory? If someone grew up in your neighborhood, and you knew all there was about him or her, or both, like a whole group of childhood friends Well isn't that completely possible in life?
Why does everyone need a complex intriguing backstory? It almost gets predictable like, wait everyone has an awesome story and is a man or woman of destiny? So who is the hero? Some back stories in FF I found a little dull myself and dragged down the story a bit.
Others were pretty cool such as red 13, vivi, vincent, shadow, celes, and others. Others not so much, I found barrets backstory painfully dull and a bro tragedy.
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